Lunalight Emerald Bird
DARK 4

Lunalight Emerald Bird

  • Archetype:
  • Lunalight

  • ATK:
  • 1200

  • DEF:
  • 1000

  • View:
  • 4681




If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.




 
 
AI Power Analysis
Combo EnablerConfidence: MediumEvaluated Oct 6, 2026
65± 4/ 100
Power Score
Intrinsic 63
Deck 66

Lunalight Emerald Bird — Power Evaluation

Final Score: 65 ± 4 · Confidence: Medium

  • Intrinsic: 63 · Deck: 66 · Meta: provisional
  • Primary role: Combo Enabler · Secondary: Extender, Recovery/Recursion

Why it scores here

Lunalight Emerald Bird is a core Lunalight enabler that provides modest, consistent value through its draw engine and recursion support. The first effect trades a Lunalight from hand for a draw—net neutral on card advantage—while the second effect recovers banished or graveyard Lunalights, extending combo lines. The card's true strength lies in its universal accessibility (100% inclusion across seven tracked archetypes and 24 distinct deck homes) and clean deckbuilding profile, not in generating explosive tempo or disruption. Its low material utility when summoned as a replacement body and zero opponent interaction keep it from scoring higher despite strong deck integration.

Axis scores

Axis Score Evidence
Accessibility 85 Runs in all 400 matched decks (100% inclusion) across 7 tracked archetypes with no garnet risk; flexible summon routes (Normal or Special Summon both trigger effects) (verified).
Combo & Conversion 48 First effect yields net-even card advantage (−1 send to GY, +1 draw); second effect conditionally recurs banished/GY Lunalights only after this card enters the GY, with average power index of 12 across 2 recorded combo examples (observed).
Resource Economy 60 Draw effect is parity-neutral (send 1, draw 1); recursion value depends on available targets in banished/GY but is practical in Lunalight lines where mills are common (inferred).
Effect & Interaction 8 Neither effect targets the opponent or disrupts plays; purely internal Lunalight value generation with zero hard interaction capability (verified).
Material Utility 62 Level 4 Beast-Warrior DARK body is generically useful as Fusion/Synchro/XYZ material and retains archetype synergy; usable even when effects are negated (verified).
Resilience & Flexibility 48 Each effect is limited once per turn; vulnerable to hand traps (Ash Blossom on draw) and negation; no built-in protection; resides across multiple summon routes but no redundancy in a single turn (observed).
Deck-Building Efficiency 75 Runs at optimal 1 copy in 390/400 decks with 100% inclusion across 7 tracked archetypes; appears in 24 distinct deck homes showing strong splashability; no garnet or deck-locking effects (verified).

Calculation

Weight profile: 0.7 × Combo Enabler + 0.3 × Recovery/Recursion. Intrinsic ≈ 63, Deck ≈ 66, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Universal accessibility with 100% inclusion across all primary Lunalight variants
  • Clean, splashable Level 4 DARK body useful as material in multiple summon methods
  • Appears in 24 distinct deck archetypes, confirming strong cross-archetype portability
  • Consistent single-copy role with no garnet or brick risk
  • Guides confirm cost vs. effect ruling, enabling reliable recursion in lines where Lunalights mill

Weaknesses

  • Zero opponent interaction; provides no disruption, negation, or removal
  • Combo conversion modest at best; recorded combo examples show low power index (12)
  • Each effect limited once per turn, reducing flexibility in tight turns
  • Vulnerable to hand trap negation of the draw effect
  • Recursion (second effect) is conditional on this card already being in the GY by card effect

Counters / choke points

  • Ash Blossom & Joyous Spring on the draw effect
  • Maxx C on the summon trigger
  • Effect negation (Skill Drain, Crossout Designator)
  • Graveyard removal or banish effects that deplete available targets for recursion

Best use

Core Lunalight combo enabler and recursion engine; provides draw filtering and monster recovery within archetype lines. Decks: Lunalight (primary home across 7 archetype variants), Fire Fist, Tri-Brigade, Fire Formation, Mulcharmy. Suggested copies: 1.

Evidence & gaps

  • Verified: Level 4 Beast-Warrior DARK, ATK 1200 DEF 1000; First effect: send 1 Lunalight from hand to GY → draw 1 card on summon (once per turn); Second effect: target 1 Level 4 or lower banished/GY Lunalight except itself; Special Summon in Defense Position with effects negated (once per turn); Runs in 400/400 matched decks (100% inclusion in sample); 100% inclusion across 7 tracked archetypes per usage statistics; Appears in 2 recorded combos (100% of available combo sample); Featured in 6 player guides with consistent archetype context
  • Observed: Average 1.03 copies per deck; 390/400 decks run exactly 1 copy, 7 run 2, 3 run 3; Co-deck rate with core Lunalights: 98–100% (Kaleido Chick 100%, Yellow Marten 100%, Black Sheep 100%, Silver Hound 99.5%); Appears across 24 distinct archetype homes (Lunalight, Fire Fist, Tri-Brigade, Fire Formation, Mulcharmy, Branded, Dominus, and 16 others); Combo power index average when present: 12 (very low); Combo starter count average: 2 (modest dependency); Not documented as starter (0%), searcher (0%), material (0%), or payoff (0%) in combo breakdown; View count: 4568 (moderate community page interest)
  • Inferred: Card functions as mid-combo enabler/filter through draw effect, enabling consistency rather than raw tempo generation; First effect yields net parity in card advantage (−1 hand Lunalight, +1 draw); Recursion (second effect) enables Lunalight combo extension when this card mills naturally via other effects; Generic Level 4 body retains value even when negated, acting as material backup for Fusions/Synchros/XYZ; 100% deck inclusion despite 0% documented combo role suggests combo recording is incomplete or role is implicit/distributed across multiple lines
  • Data gaps: Only 2 combos recorded; insufficient data to establish why card has 0% role as starter/material/payoff despite 100% deck inclusion No banlist status token provided; assumed unlimited (3 copies legal) Top-Card ranking data absent; unable to calibrate against competitive meta performance Combo examples show low power index (12) but do not detail this card's specific mechanical function within each line No post-2026-09-29 meta snapshot; deck recency window ranges 2026-06-10 to 2026-09-29, no current season data











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